>49933
HSPはE:\hspに置いていました。
今テストしたのはusbメモリ上で展開したアーカイブ版です。
dbg.txtを出力してみました。
InitFunc: dbgfile created
E3DHSP VERSION 5502
CPU Vender: "GenuineIntel"
Family: 6 Model: 10 Stepping ID: 0
Supported CPUID: 1
Supported MMX: 1
Supported SSE: 1
Supported SSE2: 1
Supported 3DNow!: 0
Supported Enhanced 3DNow!: 0
SetModuleDir : C:\Users\*****\Downloads\hsp331\hsp331\
SetResDir : C:\Users\*****\Downloads\hsp331\hsp331\
Initialize3DEnvironment : multisample not use 0 0
d3dapp : Initialize3DEnvironment : MaxVertexShaderConst 256
d3dapp : check Bump Enable 1 : VS -130304, PS -64768, streams 16
d3dapp : HW Vertex Pixel Processing enableInitialize3DEnvironment : MaxStreamStride 255
E3DInit : Width 640, Height 480
E3DInit : ModuleName : e3dhsp3.dll
CTreeHandler : Add2ElemIndex : serino 0
CShdHandler : AddShdElem : srcseri 0, brono 0, srcdepth 0
CShdHandler : constructor : check : s2shd_leng 1
CMotHandler : AddMotionCtrl : srcseri 0, brono 0, srcdepth 0
CMotHandler : constructor : check : s2mot_leng 1
CTreeHandler : Add2ElemIndex : serino 1
CShdHandler : AddShdElem : srcseri 1, brono 0, srcdepth 1
CMotHandler : AddMotionCtrl : srcseri 1, brono 0, srcdepth 1
shddata.cpp : Destroy3DObj
charpos2.cpp : CMeshInfo : NewMeshInfo : m 2000, n 1, total 2000
shddata.cpp : Create3DObj
CShdColor : SetColors
HuSound : Init : start
HuSound : Init : Success : end
texbank : miplevels 1
E3DInit sccess
HuSound : SoundPrim : LoadSoundFile : C:\Users\*****\Downloads\hsp331\hsp331\sample\easy3d\Media\d_bang.wav, 0
wave : load : WaveSize 21678
wave : Load : NumChannels 1
wave : load : source SetEffectChain error !!!
multiwave : LoadSound : source load C:\Users\*****\Downloads\hsp331\hsp331\sample\easy3d\Media\d_bang.wav 0 error !!!
HuSound : SoundPrim : LoadSoundFile mwave LoadSound error !!!
HuSound : LoadSoundFile : newsp LoadSoundFile error !!!
E3DLoadSound : hs LoadSoundFile error C:\Users\*****\Downloads\hsp331\hsp331\sample\easy3d\Media\d_bang.wav !!!