bassの64bit版のモジュールなら昔作ったものがあります。
#ifndef __BASS__
#define global __BASS__
#uselib "bass_x64.dll"
#cfunc global BASS_GetVersion "BASS_GetVersion"
#func global BASS_Init "BASS_Init" int, int, int ,int, int
#func global BASS_Free onexit "BASS_Free"
#cfunc global BASS_StreamCreateFile "BASS_StreamCreateFile" int, sptr, int,int, int,int, int
#func global BASS_StreamFree "BASS_StreamFree" int
#func global BASS_ChannelFree "BASS_ChannelFree" int
#func global BASS_ChannelPlay "BASS_ChannelPlay" int, int
#func global BASS_FXSetParameters "BASS_FXSetParameters" int, var
#cfunc global BASS_ChannelSetFX "BASS_ChannelSetFX" int, int, int
#func global BASS_FXReset "BASS_FXReset" int
#func global BASS_ChannelRemoveFX "BASS_ChannelRemoveFX" int,int
#func global BASS_SetConfig "BASS_SetConfig" sptr,sptr
#cfunc global BASS_ErrorGetCode "BASS_ErrorGetCode"
#func global BASS_GetCPU "BASS_GetCPU"
#func global BASS_Pause "BASS_Pause"
#func global BASS_Start "BASS_Start"
#cfunc global BASS_GetVolume "BASS_GetVolume"
#func global BASS_SetVolume "BASS_SetVolume" int
#func global BASS_PluginLoad "BASS_PluginLoad" sptr,sptr
#cfunc global BASS_SampleLoad "BASS_SampleLoad" int, sptr, int, int, int, int, int
#cfunc global BASS_SampleGetChannel "BASS_SampleGetChannel" int, int
#func global BASS_SampleStop "BASS_SampleStop" int
#func global BASS_SampleFree "BASS_SampleFree" int
#func global BASS_ChannelPause "BASS_ChannelPause" int
#func global BASS_ChannelStop "BASS_ChannelStop" int
#func global BASS_ChannelSetAttribute "BASS_ChannelSetAttribute" sptr,sptr,sptr
#func global BASS_ChannelGetLength "BASS_ChannelGetLength" sptr,sptr
#cfunc global BASS_ChannelBytes2Seconds "BASS_ChannelBytes2Seconds" sptr, sptr
#func global BASS_ChannelIsActive "BASS_ChannelIsActive" int
#cfunc global BASS_ChannelGetPosition "BASS_ChannelGetPosition" sptr,sptr
#func global BASS_ChannelSetPosition "BASS_ChannelSetPosition" sptr,sptr,sptr,sptr
#cfunc global BASS_ChannelSeconds2Bytes "BASS_ChannelSeconds2Bytes" sptr,double
#func global BASS_ChannelGetData "BASS_ChannelGetData" sptr,sptr,sptr
#define global BASS_SAMPLE_8BITS 1 // 8 bit
#define global BASS_SAMPLE_FLOAT 256 // 32 bit floating-point
#define global BASS_SAMPLE_MONO 2 // mono
#define global BASS_SAMPLE_LOOP 4 // looped
#define global BASS_SAMPLE_3D 8 // 3D func globaltionality
#define global BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing
#define global BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only)
#define global BASS_SAMPLE_VAM 64 // DX7 voice allocation & management
#define global BASS_SAMPLE_FX 128 // old implementation of DX8 effects
#define global BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume
#define global BASS_SAMPLE_OVER_POS 0x20000 // override longest playing
#define global BASS_SAMPLE_OVER_DIST 0x30000 // override furthest from listener (3D only)
// BASS_ChannelSetFX effect types
#define global BASS_FX_DX8_CHORUS 0
#define global BASS_FX_DX8_COMPRESSOR 1
#define global BASS_FX_DX8_DISTORTION 2
#define global BASS_FX_DX8_ECHO 3
#define global BASS_FX_DX8_FLANGER 4
#define global BASS_FX_DX8_GARGLE 5
#define global BASS_FX_DX8_I3DL2REVERB 6
#define global BASS_FX_DX8_PARAMEQ 7
#define global BASS_FX_DX8_REVERB 8
#define global BASS_FX_VOLUME 9
#define global BASS_DX8_PHASE_NEG_180 0
#define global BASS_DX8_PHASE_NEG_90 1
#define global BASS_DX8_PHASE_ZERO 2
#define global BASS_DX8_PHASE_90 3
#define global BASS_DX8_PHASE_180 4
// BASS_ChannelIsActive return values
#define global BASS_ACTIVE_STOPPED 0
#define global BASS_ACTIVE_PLAYING 1
#define global BASS_ACTIVE_STALLED 2
#define global BASS_ACTIVE_PAUSED 3
#define global BASS_ACTIVE_PAUSED_DEVICE 4
//Channel Attributes
#define global BASS_ATTRIB_FREQ 1
#define global BASS_ATTRIB_VOL 2
#define global BASS_ATTRIB_PAN 3
#define global BASS_ATTRIB_EAXMIX 4
#define global BASS_ATTRIB_NOBUFFER 5
#define global BASS_ATTRIB_VBR 6
#define global BASS_ATTRIB_CPU 7
#define global BASS_ATTRIB_SRC 8
#define global BASS_ATTRIB_NET_RESUME 9
#define global BASS_ATTRIB_SCANINFO 10
#define global BASS_ATTRIB_NORAMP 11
#define global BASS_ATTRIB_BITRATE 12
#define global BASS_ATTRIB_BUFFER 13
#define global BASS_ATTRIB_GRANULE 14
#define global BASS_ATTRIB_MUSIC_AMPLIFY 0x100
#define global BASS_ATTRIB_MUSIC_PANSEP 0x101
#define global BASS_ATTRIB_MUSIC_PSCALER 0x102
#define global BASS_ATTRIB_MUSIC_BPM 0x103
#define global BASS_ATTRIB_MUSIC_SPEED 0x104
#define global BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105
#define global BASS_ATTRIB_MUSIC_ACTIVE 0x106
#define global BASS_ATTRIB_MUSIC_VOL_CHAN 0x200
#define global BASS_ATTRIB_MUSIC_VOL_INST 0x300
#define global BASS_DATA_FFT4096 0x80000004 // 4096 FFT
#define global BASS_DATA_FFT8192 0x80000005 // 8192 FFT
#define global BASS_DATA_FFT16384 0x80000006 // 16384 FFT
// BASS_SetConfig options
#define BASS_CONFIG_BUFFER 0
#define BASS_CONFIG_UPDATEPERIOD 1
#define BASS_CONFIG_GVOL_SAMPLE 4
#define BASS_CONFIG_GVOL_STREAM 5
#define BASS_CONFIG_GVOL_MUSIC 6
#define BASS_CONFIG_CURVE_VOL 7
#define BASS_CONFIG_CURVE_PAN 8
#define BASS_CONFIG_FLOATDSP 9
#define BASS_CONFIG_3DALGORITHM 10
#define BASS_CONFIG_NET_TIMEOUT 11
#define BASS_CONFIG_NET_BUFFER 12
#define BASS_CONFIG_PAUSE_NOPLAY 13
#define BASS_CONFIG_NET_PREBUF 15
#define BASS_CONFIG_NET_PASSIVE 18
#define BASS_CONFIG_REC_BUFFER 19
#define BASS_CONFIG_NET_PLAYLIST 21
#define BASS_CONFIG_MUSIC_VIRTUAL 22
#define BASS_CONFIG_VERIFY 23
#define BASS_CONFIG_UPDATETHREADS 24
#define BASS_CONFIG_DEV_BUFFER 27
#define BASS_CONFIG_REC_LOOPBACK 28
#define BASS_CONFIG_VISTA_TRUEPOS 30
#define BASS_CONFIG_IOS_SESSION 34
#define BASS_CONFIG_IOS_MIXAUDIO 34
#define BASS_CONFIG_DEV_DEFAULT 36
#define BASS_CONFIG_NET_READTIMEOUT 37
#define BASS_CONFIG_VISTA_SPEAKERS 38
#define BASS_CONFIG_IOS_SPEAKER 39
#define BASS_CONFIG_MF_DISABLE 40
#define BASS_CONFIG_HANDLES 41
#define BASS_CONFIG_UNICODE 42
#define BASS_CONFIG_SRC 43
#define BASS_CONFIG_SRC_SAMPLE 44
#define BASS_CONFIG_ASYNCFILE_BUFFER 45
#define BASS_CONFIG_OGG_PRESCAN 47
#define BASS_CONFIG_MF_VIDEO 48
#define BASS_CONFIG_AIRPLAY 49
#define BASS_CONFIG_DEV_NONSTOP 50
#define BASS_CONFIG_IOS_NOCATEGORY 51
#define BASS_CONFIG_VERIFY_NET 52
#define BASS_CONFIG_DEV_PERIOD 53
#define BASS_CONFIG_FLOAT 54
#define BASS_CONFIG_NET_SEEK 56
#define BASS_CONFIG_AM_DISABLE 58
#define BASS_CONFIG_NET_PLAYLIST_DEPTH 59
#define BASS_CONFIG_NET_PREBUF_WAIT 60
#define BASS_CONFIG_ANDROID_SESSIONID 62
#define BASS_CONFIG_WASAPI_PERSIST 65
#define BASS_CONFIG_REC_WASAPI 66
#define BASS_CONFIG_ANDROID_AAUDIO 67
#define BASS_CONFIG_SAMPLE_ONEHANDLE 69
#define BASS_CONFIG_DEV_TIMEOUT 70
#define BASS_CONFIG_NET_META 71
#define BASS_CONFIG_NET_RESTRATE 72
// BASS_SetConfigPtr options
#define BASS_CONFIG_NET_AGENT 16
#define BASS_CONFIG_NET_PROXY 17
#define BASS_CONFIG_IOS_NOTIFY 46
#define BASS_CONFIG_LIBSSL 64
#define BASS_CONFIG_THREAD 0x40000000 // flag: thread-specific setting
// BASS_CONFIG_IOS_SESSION flags
#define BASS_IOS_SESSION_MIX 1
#define BASS_IOS_SESSION_DUCK 2
#define BASS_IOS_SESSION_AMBIENT 4
#define BASS_IOS_SESSION_SPEAKER 8
#define BASS_IOS_SESSION_DISABLE 16
// BASS_Init flags
#define BASS_DEVICE_8BITS 1 // unused
#define BASS_DEVICE_MONO 2 // mono
#define BASS_DEVICE_3D 4 // unused
#define BASS_DEVICE_16BITS 8 // limit output to 16-bit
#define BASS_DEVICE_REINIT 128 // reinitialize
#define BASS_DEVICE_LATENCY 0x100 // unused
#define BASS_DEVICE_CPSPEAKERS 0x400 // unused
#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment
#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement
#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin
#define BASS_DEVICE_FREQ 0x4000 // set device sample rate
#define BASS_DEVICE_STEREO 0x8000 // limit output to stereo
#define BASS_DEVICE_HOG 0x10000 // hog/exclusive mode
#define BASS_DEVICE_AUDIOTRACK 0x20000 // use AudioTrack output
#define BASS_DEVICE_DSOUND 0x40000 // use DirectSound output
#define BASS_DEVICE_SOFTWARE 0x80000 // disable hardware/fastpath output
// DirectSound interfaces (for use with BASS_GetDSoundObject)
#define BASS_OBJECT_DS 1 // IDirectSound
#define BASS_OBJECT_DS3DL 2 // IDirectSound3DListener
#module
#defcfunc d2f double d
t = d
return ((d<0)<<31) | (lpeek(t,4)-0x38000000<<3) * (d!0) | (lpeek(t)>>29&7)
#defcfunc tofloat double p1
temp = p1
return lpeek(temp)>>29&7|(p1<0)<<31|lpeek(temp,4)-(p1!0)*0x38000000<<3
/*
#defcfunc global todouble int p1
temp = 0.0
lpoke temp, 4, (p1 & 0x80000000) | (((p1 & 0x7fffffff) >> 3) + ((p1 & 0x7fffffff) ! 0) * 0x38000000)
lpoke temp, 0, p1 << 29
return temp*/
#global
#endif
このモジュールにない関数もありますので、下の公式マニュアルを読んでみてください。
https://www.un4seen.com/doc/