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#if defined(OPENGL_ES) || defined(GL_ES) #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif #endif /////////////////////////////////////////////////////////// // Uniforms uniform sampler2D u_diffuseTexture; /////////////////////////////////////////////////////////// // Varyings varying vec2 v_texCoord; varying vec4 v_color; void main() { vec4 texColor = texture2D(u_diffuseTexture, v_texCoord); // ¿§ÃÖ´¹¥ê¥¹¥È vec3 targetColor1 = vec3(0.561, 0.584, 0.984); // R143, G149, B251 vec3 replaceColor1 = vec3(0.980, 0.557, 0.557); // R250, G142, B142 vec3 targetColor2 = vec3(0.388, 0.306, 0.569); // R 99, G 78, B152 vec3 replaceColor2 = vec3(0.600, 0.306, 0.306); // R153, G 78, B 78 // ÃÖ´¹½èÍý(¤Á¤ç¤¤¸íº¹´Þ¤áÊѹ¹) if (distance(texColor.rgb, targetColor1) < 0.01) { texColor.rgb = replaceColor1; } else if (distance(texColor.rgb, targetColor2) < 0.01) { texColor.rgb = replaceColor2; } gl_FragColor = v_color * texColor; }

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#include "hgimg4.as" gpreset screen 0, 600, 600 GameTime = 0.0 celload "mei.png",1 ;¿§ÊѤ¨Á°¤Î²èÁü gpusershader "res/shaders/sprite.vert", "irokae.frag", "" ;¿§ÊѤ¨¥·¥§¡¼¥À¡¼ÀßÄê gsel 1 ;¢¨Buffer¤ÇXY¤Î¥µ¥¤¥º¼èÆÀÍÑ buffer 2,ginfo_winx,ginfo_winy,screen_offscreen + screen_usergcopy ;¿§ÊѤ¨ÍÑBufferÀßÄê(screen_usergcopyÆÍ¤Ã¹þ¤à¤È±Ç¤é¤Ê¤¯¤Ê¤ë) celput 1 ;¸µ¤Î²èÁü¤ò¥³¥Ô¡¼ celdiv 2,0,0,ginfo_winx/2,ginfo_winy/2 ;²èÁüʬ³ä¡õÃæ¿´ÅÀÀßÄê buffer 1,1,1,0 ;¸µ¤Î²èÁü¤Ï¤¤¤é¤ó¤Î¤ÇÇË´þ repeat gsel 0 redraw 0 color 128,128,128 boxf GameTime++ XºÂɸ = 300.0 YºÂɸ = 300.0 gmode 4,,,255 pos XºÂɸ, YºÂɸ celput 2, 0 , 1.0-0.5*cos( GameTime* M_PI / 180.0 ) ,1.0-0.5*cos( GameTime* M_PI / 180.0 ),GameTime* M_PI / 180.0 redraw 1 await 16 loop



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#include "hgimg4.as" gpreset screen 0, 600, 600 celload "mei.png",1 ;¿§ÊѤ¨Á°¤Î²èÁü gpusershader "sprite.vert", "irokae.frag", "" ;¿§ÊѤ¨¥·¥§¡¼¥À¡¼ÀßÄê(sprite.vert¤âƱ¤¸¥Õ¥©¥ë¥À¤Ë¥³¥Ô¡¼¤·¤¿) buffer 2,443,556,screen_offscreen + screen_usergcopy ;¥Æ¥¯¥¹¥Á¥ã¥µ¥¤¥º¤Ë¹ç¤ï¤»¤¿ gpgetmat var,2,GPGETMAT_OPT_SCRMAT ;¥Ð¥Ã¥Õ¥¡£²¤Î¥Þ¥Æ¥ê¥¢¥ë¼èÆÀ gpmatprmp var,"u_diffuseTexture",GPOBJ_ID_SRCFLAG+1 ;u_diffsseTexture¤Ë¥Ð¥Ã¥Õ¥¡1¤ò»ØÄꢪ¿§ÊѤ¨¥·¥§¡¼¥À¡¼Å¬ÍÑ repeat gsel 0 redraw 0 color 128,128,128 boxf gmode 4,,,255 pos 0 ,0 celput 1,0,0.5,0.5 pos 0,200 celput 2,0,0.5,0.5 redraw 1 await 16 loop



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