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#include "hgimg4.as"
es_ini ; es¥¹¥×¥é¥¤¥È½é´ü²½
celload dir_tv+"ball64.png",-1:cellBufferID=stat
buffer 3,512,512, screen_offscreen:offBufferID=3
;===¥Þ¥Ã¥×¥Á¥Ã¥×===
mapsx=10:mapsy=5 ; ¥Þ¥Ã¥×¥µ¥¤¥º
dim map,mapsx*mapsy ; ¥Þ¥Ã¥×¥Ç¡¼¥¿ÊÑ¿ô
celdiv offBufferID,64,64 ; ¥Þ¥Ã¥×¤Î¥»¥ëÀßÄê
es_bgmap 0,map,mapsx,mapsy,mapsx,mapsy,offBufferID,0 ; ¥Þ¥Ã¥×ÅÐÏ¿
es_bgattr 0,10,19,ESMAP_ATTR_ANIM ; BG¥Þ¥Ã¥×¥¢¥È¥ê¥Ó¥å¡¼¥ÈÃͤòÀßÄê¡ÊޱޯŽÒް޼ޮŽÝ¤¹¤ë¥»¥ëNo¤Ë¥Õ¥é¥°¤òΩ¤Æ¤ë)
;¥Þ¥Ã¥×¥Á¥Ã¥×¥µ¥¤¥º¤Ï64¡ß64 ; ¥Þ¥Ã¥×¥Ç¡¼¥¿¤òÀßÄê
;¡ù¡ù¡ù¤Ê¤¼¤«¥»¥ëNo.00¤¬Æ©ÌÀ¤Ë¤Ê¤Ã¤Æ¤·¤Þ¤¦¤Î¤Ï¤Ê¤¼¡©¡©¡©
map(mapsx*0) = 00,01,02,03,04,05,06,07,08,09
map(mapsx*1) = 10,11,12,13,14,15,16,17,18,19
map(mapsx*2) = 00,32,35,41
map(mapsx*3) = 50,51,02
map(mapsx*4) = 41,61,63,00,01,03,11,15,00,28
*main
;-------¥ª¥Õ¥¹¥¯¥ê¡¼¥ó¥Ð¥Ã¥Õ¥¡¤Ë½ñ¤¹þ¤ß-----
gsel offBufferID
redraw 0
;cellBufferID¤òoffBufferID¤Ø¥³¥Ô¡¼
pos 0,0
celput cellBufferID
color 255
;¥»¥ëNo.01Éôʬ¤Ë¢£ÉÁ²è
boxf 64,0,96,32
;¥»¥ëNo.02Éôʬ¤Ëʸ»úÉÁ²è
pos 128,0
mes "count:"+count
count++
redraw 1
;------¥á¥¤¥ó²èÌ̤ؤÎÉÁ²è½èÍý------
gsel 0
redraw 0
color 128,128,128
boxf
//ÇØ·Ê¥¢¥Ë¥á¡¼¥·¥ç¥ó¤ÎÀÚÂØÀßÄê
es_bgparam 0,(anim_cnt/32)\4,ESMAP_PRM_ANIM ;¥¢¥Ë¥á¡¼¥·¥ç¥ó¥¤¥ó¥Ç¥Ã¥¯¥¹ÃͤòÀßÄê
anim_cnt++
es_putbg 0,0,0,0 ; ŽÀ޲ŽÙ¥Þ¥Ã¥×¤òÉÁ²è
redraw 1
await 16
goto *main